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F# for game development

A series of tutorials for F#, by a beginner.

Tuesday, July 14, 2009

Asteroids 3d strikes back

I got back to working on my asteroids clone, written in F# using the XNA framework.

Posted by Joh. at 8:51 AM 0 comments
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Interesting links

  • Source code with SVN access.
  • Grammerjack on XNA and F#

Blog Archive

  • ►  2008 (21)
    • ►  September (15)
      • Introduction
      • Tutorial 1: Hello World
      • Tutorial 2: Simple functions
      • Tutorial 3: Looping
      • Tutorial 4: Manipulating functions
      • Tutorial 5: Naive RK4
      • Interlude: Disassembling F# code
      • Tutorial 6: Inlining
      • Tutorial 7: Concurrency
      • C++ version of Tutorial 6
      • Tutorial 7b: Further optimizations
      • Tutorial 8: Generic programming, functional approa...
      • Tutorial 9: Generic programming using type constra...
      • Updated C++ version
      • Tutorial 10: Generic programming using quotations
    • ►  October (4)
      • Source code on Google code
      • Tutorial 11: Efficient generic programming
      • Tutorial 11b: Efficient generic programming
      • Tutorials moving to Google code
    • ►  November (1)
      • Situation update
    • ►  December (1)
      • Parsing DirectX .X files
  • ▼  2009 (11)
    • ►  March (3)
      • F# game running on the console
      • First obstacles and solutions
      • Structs that look like records
    • ►  April (1)
      • Race condition in "First obstacles and solutions"
    • ►  May (1)
      • XNA asteroid clone aborted
    • ▼  July (6)
      • WiX, because we can.
      • WiX again.
      • Concurrency on a single thread
      • Breaking up classes using interfaces
      • Interfaces made convenient by type constraints
      • Asteroids 3d strikes back

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